Awarded gamesAmateur Division

Honorable MentionAlice in WindowLand

General Description

Title Alice in WindowLand
Platform PC
School Nagoya Kogakuin College
Winner's name DynamiteKOYO’s


I highly rated the game for the fact that the game features the operations familiar to anyone who has used PC and break them down into the game.
It is admirable to combine simple actions of stretching and shrinking four sides with Alice’s actions and various stage gimmicks to establish a highly original puzzle action game.

This is a really wonderful game, which sublimates what anyone knows into new experiences!
Moreover, visuals and the world view creation are brilliant. The transparent desktop is seen on the background and the UI looks like a Windows Explorer. Without doubt, these makes the world explored by Alice is a part of player’s desktop.
They contribute to the game’s world view as well as emphasizes the “feel” of “operating the window.”

At the same time, it is true that there is a room for growth. Small stresses, which are not related to the essence of the game, such as operativity of keyboard and UI convenience develop fatigue.
Furthermore, I feel the entire game has a quiet impression in accordance with the world view. The “feel” of the entire game will be improved if the game gives users motivations and tensions in key points and heat up and intone the game.

Lately, smartphones and tablets are much more familiar with people than PCs.
What concept you will use in developing a game if PC is a target? This is a good game because it generates such interests and expectations.
You will enhance ideas and power of expression. I look forward to your continued success
Congratulation for winning the award!


Work Introdution

A mysterious 2D puzzle action game, where a player controls the protagonist “Alice,” who is lost in the PC world, aiming for escape.

This game pays attention to the “feel” of operations familiar to anyone including the scaling of windows.
This game takes place in the PC desktop, where a player has started playing the game.
The first displayed area may not be the whole areas.
A player must sometimes find a hidden door and a hidden key by increasing the space of a window and sometimes secure a passage for “Alice” by decreasing the space.
The key to conquer the game is to synchronize the control of “Alice” with window operations.

The game is full of originality with screens and actions familiar to those who have used PCs dropped into the game, including the use of UI, which looks Ike Explorer, for the Stage Selection Screen.