Japan Game Awards 2008 ::: AWARDED GAMES - Games of the Year Division ::: Details
General Description
Title | Super Smash Bros. Brawl |
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Release | Jan 31, 2007 |
Price | 6,800 yen (tax included) |
Platform | Wii |
Distributor | Nintendo Co., Ltd. |
Publisher | Nintendo Co., Ltd. |
Developer | |
URL | http://www.smashbros.com/jp/ |
Copyright | (C)2008 Nintendo/ HAL Laboratory, Inc. Characters:(C)Nintendo/ HAL Laboratory, Inc./ Pokemon./ Creatures Inc./ GAME FREAK inc./ SHIGESATO ITOI/ APE inc./ INTELLIGENT SYSTEMS/ Konami Digital Entertainment Co., Ltd./ SEGA |
A Reason to be selected
Characteristic popular characters got together in one stage without losing their charm. A lot of users participated for network play.
The prize had been received because of the evaluation of the overwhelming volume which was supported by the users.
Work Introduction
The "Blow off" action game with anything ok
The "Super Smash Bros." series is the action game that characters of Nintendo compete ahead of the frame of the work. A characteristic of this game is "sports-like" rule such as to compete the number of times which you blow a partner off to the outside, and the various skills which is able to be flocked with simple operation.
As for this product as a 3rd series, participation of Snake from Konami, and Sonic from Sega became a big topic as a guest other than a character of Nintendo for the first time. In addition, BGM more than 200 pieces by representative musicians the game industry is one of the charm of this product.
We have packed full of variety of play such as "Aku no Shisha" which is an action adventure mode that all-stars dreamy co-star, and Nintendo Wi-Fi connection mode which you can fight and share with friend in the world.
Everyday, we send the replay data, snapshots, and created stages which have gathered from each area of the world.
Please send us your masterpiece.
Comment of the game producer
Usually, games are created inside of the makers, but this product was created by totally combined team. This has been created by people with various careers who gathered in one place desperately.
Of course, most of people were inexperienced to be involved to create "Sumabura" so far. Not knowing each other well, but at the end, we could have received a lot of support. As a director, I have never been troubled with teamwork. I rather think the motivation of all was extremely high that time.
Furthermore, even after the breakup, a lot of ex "Sumabura" staffs are still working together, so it seems that they keep good personal relationships since then.
I think that it is necessary for width to be reflected on a production method in game industry in the future. I hope the success of this project is able to encourage many game creators.
In addition, this product uses the character of a great many game titles.Regarding this as well, I would like to thank you here.
Thank you very much, everyone!!
Sora Masahiro Sakurai ( Super Smash Bros. Brawl director )