Japan Game Awards 2008 ::: AWARDED GAMES - Amateur Division ::: Details
General Description
Title | Fate of Midnight Castle |
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Platform | PC |
Position | Sendai School of Digital Arts |
Prize | Mr. Watanobe Takayuki |
A Reason to be selected
It is a genre called the barrage shooting which has a group of enthusiastic fan, but really, I found out that this is the genre which is loved. I felt the feeling of "This is what its fun" to each behavior of the barrage.
There is rough-planed part at such as character elements, and the total completeness is not so high at all, but what I specialized in feeling of strain to avoid a barrage surpasses them.
Furthermore, the part which the feeling of strain added to was a big point when you play against mode, but a variation and the finish of the barrage that put pyrotechnician to shame were good impressions above all. I think BGM to contribute to the stream of the game greatly.
Work Introduction
A barrage shooting game to clear the stage by deleting the bullet of the uniformity range that avoids a bullet without attacking it by yourself.
Own machine characters that you can choose are various. Depends on the characters, the speed of movement and the range that you can delete the bullet are different. With against mode, you can send the bullet you deleted into the play screen of the partner, and the strategic style would be a key here.
This is the work with the impression of a barrage to split open like fireworks.