Japan Game Awards 2008 ::: AWARDED GAMES - Amateur Division ::: Details
General Description
Title | ETERNAL LOCUS |
---|---|
Platform | PC |
Position | Digital Entertainment Academy |
Prize | Moriko |
A Reason to be selected
I enjoyed playing.
The completeness is high, but I am sorry that novelty was not enough in an idea of "the play". However, basics of "a game structure" are steady, so I want you to be more conscious of making a new "play" in the future.
The game is "play", so if you do more creating activities by being conscious about creation, I think I can expect further growth.
Work Introduction
You aim at the top of the tower while defeating an enemy appearing one after another. If you can beat the boss waiting at the highest floor, you clear the stage. Your feeling will be refreshing if you sweep away an enemy by the consecutive attack of a punch and the kick that can flock only by the repeated blows of the button! Beauty of the graphic stands out, but the operability is simple.
Even anybody can enjoy it. In fantastic scenery, an enemy of the clockwork, etc... It is the work which you can enjoy the original view of the world.