Japan Game Awards 2008 ::: AWARDED GAMES - Amateur Division ::: Details
General Description
Title | Variable Ball Crisis |
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Platform | PC |
Position | Niigata Computer College |
Prize | Team SK-III |
A Reason to be selected
Evaluation
was high in other judges. Our planner who participated in first judgment also nominated this work as the best one.
These days, the physical operation is laid which became in common, but without being swung around with it, it is finished as a simple but a profound game. We had the impression that the structure of the stage and the comfort when playing have been coordinated carefully, and it made us want to play more.
I think this is the work having the brightness that would never be forgotten while many games overflow and diversified today. We would like the users to play by all means.
Work Introduction
A race against time to lead the ball safely to a goal which continues rolling without stopping! Drop a circle, a triangle, a square block in the ahead of the ball! Sometimes pile it up and sometimes break it! You aim the goal. When your dropped block hit the variable ball, the game is over.
The rule is clear by simple operation only by mouse. And you'll see the surprising gimmick. This is carelessly addicted and profound game.