Awarded gamesGames of the Year

Movement Award

Movement AwardMeccha Chameleon

General Description

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Title Meccha Chameleon
Release 2026/06/10
Price 790yen(tax included)
Platform Steam
Distributor LEMORION CO,. LTD.
Publisher LEMORION CO,. LTD.
Developer LEMORION CO,. LTD.
URL https://store.steampowered.com/app/4704690/_/?l=japanese
Copyright LEMORION CO,. LTD.

Movement Award Reason

In this hide-and-seek game, let's paint your body to blend into the surroundings.

Players are split into two distinct opposing teams: Hunters and Chameleons.
Chameleons camouflage themselves by applying body colors to match their surroundings and nearby objects to hide from hunters.
Meanwhile, hunters must find the hidden chameleons within the time limit and shoot them down.
Success depends not only on your hiding spots and postures but also on clever use of body paints to blend into the surroundings.
Conversely, hiding right in plain sight can earn you high points. This means a bold approach is sometimes key.
Thanks to its simple, easy to understand rules anyone can understand and the thrilling psychological warfare between hiders and seekers, the game topped 20 million copies sold worldwide within about two months since its release.
The Selection Committee honored the title with this award, highly evaluating its ability to instantly ignite a global phenomenon.

Work Introduction

“Meccha Chameleon” is a new-sensation hide-and-seek game where you paint your body to blend into the stage. Players are split into two distinct opposing teams: “Hunters” and “Hiders.” Hiders freely paint the white bodies to blend into the environment such as wall patterns and balloons. Finding all Hiders, Seekers win. What makes it unique is that not hiding spots or poses but also players' “drawing skills” ultimately determine a winner.

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Comment of the game producer

It is a great honor to win this price on this occasion.
We are very glad to find not only Japanese but also overseas gamers play this game.
This is a short-time project, about two months from development, announcement, and release, but we could create the game smoothly by reusing systems produced in the past development. The past game development has really paid off.
I still have so many ideas for games I want to create in the future that I want to keep on creating them for years to come.