AWARDED GAMES "Games of the Year Division"

Award for excellence
Bloodborne

Award for Excellence

General Description


Title Bloodborne
Release Mar 26, 2015
Price 7,452yen(tax included)
Download Version : 6,372yen(tax included)
Platform PlayStation®4
Distributor Sony Computer Entertainment Inc.
Publisher Sony Computer Entertainment Inc.
Developer SCE JAPAN Studio
FROM SOFTWARE
URL http://www.jp.playstation.com/scej/title/bloodborne/
Copyright ©2015 Sony Computer Entertainment Inc.
Developed by FromSoftware, Inc.

Reason for the Award for Excellence

Death struggles with deformed beasts by using trick weapons with variants against the background of the solid world drawn with gorgeous graphics.
In Bloodborne, "a moment's carelessness can cause a fatal accident." The game has no second in incomparable difficulties, a sense of accomplishment and a high level of strategy when the game is played cooperatively with other players.
The game is awarded, with enthusiastic supports from players saying "it is the crowning work of the dark fantasy!"

Work Introdution


SCE Japan Studio and FromSoftware, which created "Demon's Souls," a landmark in action RPG, formed a tag team again.

Bloodborne is a completely new action RPG for PlayStation 4, telling a story of a beast hunter (the Hunter) in the doomed and decrepit city Yharnam under the themes of "exploring the unknown," "intense life-and-death battles," and "new online experience."

Comment of the game producer

It’s great to be awarded such a great prize.
Thank you very much.
On behalf of the production team, I would like to express our gratitude.
We are really glad to receive this award, which is given based on voting from users.

In the future, we will make efforts suitable for the award to create interesting and valuable games.
Thank you indeed.

Hidetaka Miyazaki, Bloodborne director, FromSoftware



All members of the "Bloodborne" team are really glad to be awarded such a great award.

This work was developed by a tag team between FromSoftware and SCE JAPAN Studio with an aim of providing a new experience realized only by PlayStation®4 to users.

As it is a completely new work and "Demon’s Souls" developed by the same tag team was so popular, before the start of sales, we were anxious about how the work was accepted.
We appreciate receiving more responses than expected and many users have been playing the game.
Thank you indeed.

As we have announced, we are developing a large-scale DLC including new stories and stages.
We will be happy if those who haven't played the game as well as those who have play the DLC with this work.
Thank you for your continuous support for "Bloodborne."

Masaaki Yamagiwa, Bloodborne producer of SCE JAPAN Studio