Minister of Economy,Trade and Industry Award|
Games of the Year Division| Future Division| Amateur Division
Games of the Year Division| Future Division| Amateur Division
Honorable Mention
Chrono Bastille
General Description
Title | Chrono Bastille |
---|---|
Platform | PC |
School | Kobe Institute of Computing - College of Computing |
Winner's name | Shin-ichi Kawazoe |
Reason for the Honorable Mention
The contents directly tackle the theme of time.
I was surprised at the factor that not only the world is stopped but only the player himself/herself stops.
The number of stages is small, but it seems that the developer carefully thinks stage gimmicks and I had a very good impression on his attitude to create a game worthy of playing under a simple rule.
Hiroyuki Sakamoto
Sega Games
I was surprised at the factor that not only the world is stopped but only the player himself/herself stops.
The number of stages is small, but it seems that the developer carefully thinks stage gimmicks and I had a very good impression on his attitude to create a game worthy of playing under a simple rule.
Hiroyuki Sakamoto
Sega Games
Work Introdution
The player uses the function of stopping not only the time of the surrounding but also that of himself/herself to overcome various obstacles to go forward.
As the player goes further into the labyrinth, a complicating stage which raises the difficulty level appears and the impact confuses him/her.
Though the rule is simple, the idea of stopping the time of player himself/herself is marvelous.