Title | Near or Far |
---|---|
Platform | PC |
School | ECC COLLEGE OF COMPUTER AND MULTIMEDIA |
Winner's name | Project Near or Far |
· The game skillfully combines two meanings of the theme "Utsusu" - to project and to transfer
· Moving between a 2D world and a 3D world, this puzzle game, which uses camera switching and perspective, is unique and has a high level of playability
· The perfection of the tutorial, stage structure and degree of difficulty are well balanced, and the game is devised to entertain the player
Negative
· It is hard to see the height that is and is not reachable by jumping, and we felt stress during play
· Because the 3D world feels more natural and realistic, you need to get used to the game to understand that there are goals in the 2D world
· The blocks are hard to grasp, and there were parts with a low level of perfection such as suddenly falling from blocks
Square Enix Takaaki Kai
A puzzle action game where the goal is to escape from a mysterious electronic space projected in the two viewpoints of 3D and 2D.
In the 3D space, the player moves blocks around to make a scaffold, then in the 2D space, the player climbs the scaffold and aims to reach the escape exit capsule.
The point of the game strategy is to move the blocks with awareness of the perspective in 3D space so that they form an appropriate scaffold in 2D space. If you move the block forward in 3D space, it will be projected larger in 2D space.
Sometimes, it is also important to switch the viewpoint of the camera, look all around the stage, and search for another strategy route.
It is a highly original game requiring the ability to understand the stage from both viewpoints while alternating between the two spaces.