Title | DarkRoad |
---|---|
Platform | PC |
School | ECC COLLEGE OF COMPUTER AND MULTIMEDIA |
Winner's name | Team DarkRoad |
With a simple puzzle action, the basic rule is to move both the player character and the light that illuminates the surroundings to aim for the goal, but we felt that the system whereby if no light is shone on a location then the block, etc. itself disappears was interesting.
For example, a block that is in the way above your head ceases to exist if no light is shone on it, allowing you to jump freely.
Therefore, it is interesting to think about how to erase existing blocks, and what sort of things are outside the visible range and how they can be used, and we think that it matches the "Utsusu" theme well.
In addition, we think that the issue for this game is how to enrich the variations of images, sounds and ways of enjoying the game while keeping the current level of interest, so we look forward to seeing additional innovations based on the developers' free thinking.
KADOKAWA Akira Chikira
An action game where the player aims at the goal by controlling the character and light on a pitch-black stage.
The key to the strategy is to make good use of the unique system whereby only the part illuminated by the light exists and the part not illuminated does not exist.
If you hurry too much trying to find a place recklessly, you may forget to illuminate your character's feet, causing the scaffold to disappear and your character to fall. If you find an obstacle in the way when illuminating with the light, if you avoid illuminating it, it will disappear, and you can proceed further without difficulty.
While always remembering to light the feet of your character, you can explore by illuminating your surroundings, aiming to reach the goal by using and erasing the surrounding objects.
The playability is excellent, including the novel idea that the range that the light can illuminate changes for each stage.