Title | Mass Shift |
---|---|
Platform | PC |
School | HAL Osaka |
Winner's name | Gorilla and pleasant culture ones |
With the concept of "projecting" gravity, all the elements of the game such as the world view, game mechanics, motion, UI, effects, and sounds, are simply and straightforwardly implemented, and we enjoyed playing the game very much.
In terms of level design as well, we felt that the game was very easy to play while having a reasonable level of challenge.
We were able to think of the production site as if it was a technique to make the production team members work together.
We are looking forward to your continued success in the future.
DNA Satoshi Kagami
A puzzle action game where transferring "weights" holds the key to strategy.
Each character and the blocks placed on the stage have a "weight." While transferring "weight" to each other, you can float in the air if you are lightened, or walk on the ground or swim if you are ordinary "weight." Furthermore, if you are the maximum "weight," you can dive into the water.
The player controls the character, places the blocks on all the switches installed everywhere, opens the door and aims for the goal!
You make progress by using the switches on the ceiling to lighten the blocks and raise them into the air, using the underwater switches to make the blocks the maximum weight so that they fall to the bottom of water, and making the blocks heavy so that they do not blow away when strong winds hinder your progress.
It is a game with excellent level design, full of originality about shifting weights with various gimmicks that enhance the playability.