Title | PROJECTION REMAINS |
---|---|
Platform | PC |
School | Nihon Kogakuin College |
Winner's name | Tonkotsu Ramen |
Many games interpreted the theme of "Utsusu" as "to project."
However, the idea of using the relationship between a camera and a screen to project boxes, scaffolding, and the hero on the screen then making a restricted copy was truly original.
It is a very easy-to-play game with tutorials that give a gradual understanding of the system, a good tempo that does not disturb trial and error, attention to detail, and gratifying controls as an action game too.
The unified design is one of the attractions, but it is a waste that the pleasure of going to the next stage is weakened due to the influence of the game being set in ruins.
Nonetheless, personally it was my favorite game among the games that remained in the final examination. Please continue making such new and interesting games. I'm looking forward to it.
Gz Brain Tadashi Miyokawa
A 2D action puzzle game where you must escape from the ruins in search of the legendary mask.
Objects that enter the camera frame are projected on a light blue screen in real time, the afterimages have substance, and move according to the movement of the frame. If you move the blocks which have a release function well, you can cover and push down the button that opens the escape door and escape!
Using the camera, walls, scaffolding, boxes, and even the hero himself are projected onto the screen, and calculating the movement of the frame and the screen, and moving them well is the key to the strategy.
The game features tutorials that help you understand naturally while playing, the pleasure of trial and error, and a high level of perfection where the sense of tempo and touch really shine.