Awarded gamesAmateur Division

Award for excellenceTrickle

General Description

Title Trickle
Platform PC
School Japan Electronics College
Winner's name teamTrickle

Reason

The most prominent point of the game is the concept.

The theme was "Utsusu," and many people used the two relationships, "the object that projects" and "the object that is projected" in the playability and world view.

However, in this game, we highly appreciated the original game design where the relationships of the "state transition of water" of solid, liquid, and gas were expressed.

In addition, we rated the game highly for the way it further advances the interpretation of "transition" by taking on the complicated concept of doubly incorporating "transition" by changing the place and colors, yet in spite of this complicated concept, the graphics are friendly, the controls have a high degree of perfection, and consideration has been given to ensuring that the game does not feel too difficult.

With features such as being able to learn the controls from the tutorial, the professionalism of the game, and the beauty of the 2D animation, it is hard to believe that this is an amateur game.

We felt it was a youthful student-like theme of "state transition of water" unique to the amateur division and we liked it very much! We appreciate that you submitted such a game.

Congratulations on winning the Excellence Award.

Koei Tecmo Games Jun Miyauchi

Work Introdution

In a ruined world where people have disappeared, an action puzzle game where the one surviving robot carries water to plants and makes the flowers bloom.

The player uses the three states of water, ice, and steam to bring the water necessary to make the flowers bloom to the plants, sometimes putting water in a bucket, sometimes turning the water into ice to slide it, and sometimes vaporizing it into steam to make it fly in the wind.

As you advance through the stages, there are also sub missions designated by the color of the water that you carry to each flower. You carry water that has touched red paint to red flowers, and water that has touched both red and blue paint to purple flowers.

The game is full of ideas, skillfully incorporating the two unique concepts of "transitioning the state of water" and "transferring colors to water," and features friendly 2D animated graphics and characters.

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