Title | Glalear |
---|---|
Platform | PC |
School | HAL Osaka |
Winner's name | TINY MAD KID |
"A game to make the pros jealous"
By placing the theme of "Utsusu" (Note: "Utsusu" in Japanese can mean to reflect, to project, to transfer, to take a photo, or to copy) into the simple rule of reflecting on glass, the game is easy to play while realizing a realistic visual expression and the design ensures that the game does not feel too difficult.
We highly rated the game for the fact that you can learn almost all the actions while playing the tutorial and that you can play without reading the manual.
Regarding the graphics, we immediately felt the high degree of perfection from the quality level, the uniqueness of the design, and various motions.
Also, the fact that all the sounds were created just for the game also contributed greatly to communicating the world view to the players.
An interesting technical point is that by using many point light sources, the detail of perpendicular lines such as the floor surface stands out. As a result, the quality of the surface not only stands out and is expressed realistically, but the game also succeeds in giving a sense of reality to the distinctive world view.
The concept, graphics, sounds, and technical skills are balanced at a high level, so that player's interest in the game naturally springs up, making players want to imagine the story derived from the world view and ask questions such as "Why is the main character like this?" and "Where is he trying to escape from?"
The game is so good we can say it will even make pros jealous.
It was a suitable game for the grand prize. Congratulations!
Koei Tecmo Games Jun Miyauchi
The idea of using the light of a flame to "project" has been taken up by other games, but creating paths by "reflecting" things on the glass, or conversely passing through by "not reflecting" were unique and interesting gimmicks in this game, and we enjoyed playing it very much.
The game conveys the commitment to quality of the creator, such as through the high graphic quality of depictions of characters and objects reflected in the glass and the level of detail of the sound whereby footsteps change depending on the material of the ground.
Even though the character is an inorganic lamp, we felt it was so cute as it walks and blinks, and we wanted to play the game many times.
We think that every part of the game attains a high level of perfection. Congratulations on winning the award!
Bandai Namco Entertainment Ayano Ueda
An action puzzle game that leads characters like lanterns lost in a mansion to the exit.
We imagine from the phenomenon that the inside of the room is "reflected" on the glass when we look to the outside of the dark window from the bright room. When the front side of the glass is bright and the rear is dark, what is in front is reflected in the glass. By using lanterns, candles and other lights skillfully, you can create new paths towards the exit by reflecting the box in front of you in the rear of the glass and making it real.
Sometimes you can move ahead by lighting the rear of the glass and erasing the reflection of the box. The player aims at the goal while solving various gimmicks by using the mechanism of reflecting in the glass.
It is a game with a high level of perfection in which the concept, technical skills, graphics, and sound, etc. are made to a high level.