General Description
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Title Re Platform DS School HAL OSAKA winner's name PROJECT Re
Reason for Award for Excellence
The objective is a common one on the idea level, but I want to give
credit for the way the many sublimely created stages were produced
under sound specifications.
More effort focusing on the user is required with the user interface
and the level design to make the play easier, but the unique world
view created by the rendition and music during playback and by the
characters as well as other elements has good balance, was well
done, and is attractive.
Square Enix Co., Ltd.
Takashi Tokita
credit for the way the many sublimely created stages were produced
under sound specifications.
More effort focusing on the user is required with the user interface
and the level design to make the play easier, but the unique world
view created by the rendition and music during playback and by the
characters as well as other elements has good balance, was well
done, and is attractive.
Square Enix Co., Ltd.
Takashi Tokita
Work Introdution
a discharged camera to try to escape from the
abandoned factory.
For high walls that cannot be topped by normal
actions, such as jumping, record the falling action
from top to bottom and play it back to clear the wall.
This game has a unique work view including a
high strategy aspect where the player uses a wide
range of gimmicks, such as ladders, elevators,
and water, and the camera functions to clear
multiple stages and the player can set the
rendition and music during playback and the
character settings.