|
Liber Liberi |
Title |
Liber Liberi |
Platform |
Nintendo DS |
Position |
HAL OSAKA |
Prize |
Liber Liberi Development Team |
This game has the three elements of story, graphics, and illustrations.
The keywords are contained in the text of the story written on the left page.
Find the pictures that correspond to the keywords in the illustrations drawn on the left of the right page and swipe them with the pen to clear the page.
First of all, this game is driven by the story.
The desire to read the next page becomes the motivation to find the necessary graphics in the illustrations.
The three elements of text, illustrations, and graphics are arranged in good order for the game play which proceeds at a good tempo.
The feel of actually deleting the pages one at a time works to deepen the feelings toward each page.
The animation gimmicks also match the title atmosphere very well.
This entertainment combines a story, illustrations, and game play and successfully recreates the feel of a classic children's story and thus draws the player into a different world.
This game has plenty of possibility for pioneering a new game genre.
SQUARE ENIX CO., LTD.
Yoichiro Miyake
This is a completely new style of clue-solving game where you read through a storybook by solving the illusions.
The game proceeds by reading a sound novel like story and then searching through the illusions drawn in the artwork to look for the items related to the story.
A worn storybook used as the motif will have you exclaiming, "Found it!" with delight as you enjoy a sense of achievement and touching the silhouettes of this very appealing title.