|
CLARTE |
Title |
CLARTE |
Platform |
Nintendo DS |
Position |
HAL NAGOYA |
Prize |
Project CLARTE |
This game is designed differently than existing puzzle games because it adds a shooting type element where intuitive operation via a touch panel is used to aim for a target to a simple rule puzzle game.
You use the length and direction of the line drawn using a touch pen to aim for a panel, which you get used to doing although it is disconcerting at first, and as you get a feel for it, you will get faster at eliminating the panels and the game becomes more fun.
And when you have eliminated a large number of panels, you can enjoy the exhilaration of a puzzle game and shooting at the same time.
There is still rooms to make the game even more interesting by adding rules for eliminating the panels, items, stages, renditions, etc.
ENTERBRAIN INC.
Hideki Nagata
This is a simple sensory puzzle shooting game that uses a touch pen.
The touch pen is used to shoot light at the colored panels to eliminate them.
Points are awarded when the light reaches 3 panels of the same color, and continuing to eliminate panels will cause a chain reaction for additional points.
This title combines the elements of a puzzle game with a shooting game.