This game is a million seller overseas under the name “Scribblenauts.”
It was released overseas in September 2009 and was transplanted in Japan in January 2011, so it received the award its third year after arriving in Japan.
The game is played by entering various words, which the game recognizes and displays the corresponding picture for.
For example, a “warrior” can be made to hold a “sword,” ride on a “horse,” and fight a “dragon.”
This game is made fun by being able to select from over 20,000 items and actions that include objects, tools, things to ride on, buildings, occupations, clothing, animals, plants, imaginary creatures, drinks, foods, liquids, gases, and celestial bodies.
Objectives that need to be cleared are provided in the game, but that is not the main part of the game. The player is required to make an effort to make the items appear and to combine them with other items.
A game’s degree of freedom is often discussed in creating a game. Only a game can give different experiences to the people who play it.
This game incorporates a very high degree of freedom and is built with a streamlined system, and it is well evaluated for the way in which it “leaves things up to the whim” of the player, and thus received the top score from the judges.
A rare thing happened during this year’s judging.
The number of votes for this title during the Japan Game Awards general voting exceeded the number of votes from the Game Designers Award judges.
The number of Japan Game Awards votes reached several thousand while there were votes from 12 Game Designers Award judges.
This result is significant in that the game makers demonstrated a greatly different judgment standard than for the conventional Japan Game Awards.