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Title |
Sonic Liner |
Platform |
Wii |
Position |
Osaka Information and
Computer Science College |
Prize |
Sonic Liner Development team |
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The reason I selected Sonic Liner is that the degree of completeness is what determines which of the awarded games takes the top two honors.
I think this game is very stable and complete across all elements including the game system, character behavior, map creation, graphics, and program.
I think that normally, many action games only realize about half of what you want them to do,
but I think this game realizes most of what you want it to do.
I have been very involved with the creation of action games since joining SEGA, and it would take a lot of time for even a pro to bring the game to this level.
The brisk character action, the well adjusted balance of each element, the appropriate positioning of those elements, and other factors make this game very easy to play.
Finally, since I think that many of the developers will become professionals, I would like them to take another step forward and so I will suggest a little higher goal for them.
Everyone’s technical ability is very high I think.
I think that they can regularly create interesting games, but if they can try new things with their technical ability, I think they can create something even greater.
I would be thrilled if you can challenger yourself more going forward and create a game that will amaze people.
I look forward to the near future to the arrival of a new and great game that you have created.
SEGA
Shun Nakamura
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This is a brisk 3D horizontal scroll action game.
The mission is to collect the specified coins hidden
in each stage.
The mission is accomplished by using a variety of fast actions, such as wire action, dash attack, jump attack, and wall kicks,
to deal with the obstacles in your path.
The pleasant background music raises the tempo and makes
the operation naturally be rhythmical.
This is a highly complete game that stimulates the player’s mind.
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