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Title |
BUTTON PANIC! |
Platform |
Mobile |
Position |
Kobe Institute of Computing |
Prize |
ZHENG ZHI |
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This game is played by pressing buttons in response to the number on the balls that appear to eliminate the balls.
Multiple balls appear at once, so the button is pressed in rapid succession to eliminate the balls.
As you get used to the game, you get high on it and the rhythmical way the balls are eliminated has a good feeling to it.
Among other things, the balls are colored, and looking carefully at them you can see marks that show the position of the cell phone buttons, so there are things you realize or notice each time you play the game.
There is a skill gauge, and the skill can be used by stopping the gauge.
There is the skill of stopping all the balls, which used skillfully can be allow you to attain a high score or add changes to the game.
The game was highly evaluated for the good feeling it generates through the intuitive operation to eliminate the balls.
ASCII MEDIA WORKS
Yoshimichi Nishioka
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This is a novel cell phone puzzle action game.
The faster you can eliminate the balls, the higher your score.
The balls keep appearing on the screen,
so the key corresponding to the number on the ball is pressed to eliminate it.
You can use the 4 skills that are provided to try for an even higher score, so players will never grow tired of this game.
In addition, the game recognizes the device characteristics,
such as displaying the position of the key that corresponds
to the ball.
This is a motivated creation that has been carefully done even in the details.
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