Title SAND CRUSH
Platform PC
Position TOKYO POLYTECHNIC UNIVESITY
Prize UWAY

The idea of using the right and left analog sticks to operate two characters at the same time is not new, but adding the element of "enclosing and felling the enemy" produces an action game with a new feeling.
 
Incorporating inertia and repulsive force make it necessary to take into consideration such behavior as character movement, contact with the enemy, and enclosing the enemy, which enhances the game feeling.
 
The exhilarating feeling of the Zako battle adds something new whereas the stage cannot be cleared by simply enclosing in the Boss battle. The behavior and attack method must be recognized for each Boss and a corresponding strategy implemented, which makes the action very interesting.
 
The stage configuration ability is far and above that of other titles giving this game an extremely high level of completeness.

The game stage is a fighting arena floating in the sky.
Two spherically shaped characters are separately controlled by the right and left analog sticks to enclose and fell the enemies that keep on coming.
 
The exhilaration of the attacking enemies of Sand Crush and the play fun of operating two characters at the same time suck the playing into the world of the game.

This title is full of original ideas and carefully created graphics to give it unique operability.