The rule in this game is simply, that is user try to guide the people who were hit in the earthquake by the simple control: using the direction key and one button and fulfill the factors. And it also reflects the pleasant motive of the player through the experience of rescuing people from the collapse building, Having a width function in the game, the player has to guide many people in the game to the escape shelter: from the girl who starts to cry for she can not move, to a slowly and hard of hearing old woman. That makes the user has to imagine more and more. The point of the game that is evaluated is the game becomes simple from the unordinary to the real situation.
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