Due to the living action of the sweet character, you can enjoy the game with scent of intuitive actions.
Using the touch screen function of the Nintendo DS instinctively.
Jumping move is not the “weigh up” action, “crush” is the excellence idea, you can fulfill the different action clearly: trace “forward” by touch screen on the upside, and trace below will make a “jump”.
The jumping move by the touch action has the same feeling as the“grin” title.
Moreover, the course layout for you to focus on high score attack and time attack is interesting, and user can have various exciting experience depending on his ability.
various ways to enjoy depending on the play person
Will the game be more popular by using this fundamental system, the arrangement and course divergence of score item (crystal)? |