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Japan Game Awards
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Overview
Purpose Awards Categories -
Awards Guideline & Selection Criteria Selection Committee & Awards Ceremony -

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The Computer Entertainment Supplier's Association (CESA) has selected and awarded outstanding computer entertainment software products of all computer platforms including home videogame systems and personal computers since 1996 based on the spirit of "openness", "fairness" and "justness".

Considering computer entertainment software to be a cultural form, the event is held to contribute to its growth and also to vitalize the computer entertainment software industry. By encouraging voting by the public and publicizing nominated and awarded products, it is hoped that the social recognition of the computer entertainment software industry is to be expanded and advanced.

The year 2006 marks the event's tenth anniversary. The quality of Japanese gaming products have helped this industry grow into Japan's most internationally competitive digital content industry. By changing the name to "Japan Game Awards", game users both in Japan and abroad will recognize that award winning titles have been enjoyed and evaluated by gamers across the entire country during the year, and represent the best that Japan's computer entertainment industry has to offer.

This year once again nominations and awards will be carried out in three separate categories, namely; "Games of the Year Division" for released products; "Future Division" for pre-release products; and "Indies Division" for pre-commercially produced products.
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Event Name
Japan Game Awards 2006
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Organizer
Computer Entertainment Supplier's Association (CESA)
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Supporting Body
The Ministry of Economy, Trade and Industry
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Awards Ceremony
The press conference and Awards Ceremony will be held at the event stage of the "TOKYO GAME SHOW 2006" in Makuhari Messe from September 22 to 24, 2006, according to the following schedule.

"Games of the Year Division"/"Indies Division": from 4:30 pm on Friday, September 22, 2006
"Future Division": from 11:30 am on Sunday, September 24, 2006
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