Awarded gamesAmateur Division
Honorable MentionComicaRhythm
General Description
Title | ComicaRhythm |
---|---|
Platform | PC |
School | HAL Nagoya College of Technology & Design |
Winner's name | Tanshou 1.9bai |
Reason
Congratulations on winning the award!
This is an enjoyable game; I played it only for the purpose to defeat the enemy and I found myself beating out a comfortable rhythm before I knew it.
I could enjoy higher exhilaration as I repeated the game even on the same stage as “to take comfortably rhythm = just avoiding” is realized in the game system.
Furthermore, accentuation is produced by occurrence of variation such as taking up beat when defeating the enemy while keeping constant rhythm of quarter note like getting into the rhythm in an actual live show venue owing to the specification that “decrease of the climax gauge can be restricted by continued dance of the main character”. That made me pleasant while I was playing the game.
With that all taken into consideration, this game might still evolve to make the player more engrossed by providing advance notification of attack target and room for intervention of the player, or giving comical show such as cartoon animation for stage effect for lethal techniques and when gauge has increased that increase variation in game winning process and visual.
While I stated a lot, it is an excellent game as a whole that made me feel strong “particularity” of the team about realization of the concept of “rhythm action x comical expression”.
I am really looking forward to a game developed by the award winners as a user.
Masakazu Hirayama, KOEI TECMO GAMES Co, Ltd.
Work Introduction
This is an action game to counterattack debt collectors dodging their attack manipulating a gambling junkie main character “City”.
The game is fully dedicated to “rhythm action and comical expression”.
The player moves on the stage to the rhythm of the BGM.
Obtain a sound effect of the opponent dodging his/her rush at a good tempo; the sound effect can be used as it is to attack the opponent.
If you continue attacks at a good tempo, the voltage of the audience increases.
If you deviate from the tempo or if you are hit by the opponent’s attack, the voltage decreases ant the stage is forced to be closed.
Then the game is immediately over.
To continue to beat out a rhythm without panic even if attacked in waves by the opponent is the key to win the game.
Unique world view is constructed by using not only American comic-like characters but also onomatopoeic sound as an attacking means.
This is a fun-to-watch and enjoyable-to-play game possible to be played with a feeling of being in an actual live place where the “voltage increases as the main character continues to dance in a good rhythm”.