Awarded gamesAmateur Division

Grand Award / Award for excellenceHagaLegacy

General Description

Title HagaLegacy
Platform PC
School HAL Osaka College of Technology & Design
Winner's name Sambal Ganbaru

Reason

- An idea of using “peeling off seals” as a core concept of the game planning to achieve the recruitment theme: “feel”
- Interesting planning derived from the core (peeling away/back) and comfort (jump)
- Level designs created as a result of a combination of these (which seal should be peeled first, what to do by using the power to return after peeling, etc.)
- There is a variation: enemies also have a core of peeling
- Boss level designs and degree of difficulty designs, which other titles do not show
- Craftsmanship of the world map UI
- Fewer bugs

Therefore, I felt this has a very high integrated quality for games.
It was difficult to win the boss Giraffe, but I enjoyed playing the game.
I am looking forward to your next game.

Yasuaki Arai, Square Enix Co., Ltd.

 

Congratulation for the award!

This game sublimed the theme “feel” into various actions with a concept of “peeling off a seal” and is filled with joys and comforts of peeling off seals.

Feel of peeling off seals, and the conquer of the game by swapping seals back and forth...
A player can enjoy various actions as if he/she solves a puzzle such as making a big jump by using a force of peeling off a seal, having seals automatically peeled off downwards like a waterfall, and moving trolley seals.

In addition, it is a highly complete game. The stage volume is great, and there are a large number of gimmicks. There are numerous ways to conquer trash mobs and bosses. A stage is subdivided. The developer designed the game to let a player retry easily. A player ask himself/herself, “Should I peel a seal from the side? Or from the bottom?” We feel the attractive theme of “sense of peeling off seals” whenever the game moves ahead.

This game is so playful until an extra stage after conquering a last boss, and the game credits that we can immerse ourselves in the game world until the end and feel loves of creators.

Yasunori Ichinose, CAPCOM CO., LTD.

Work Introdution

To restore the world, which was changed by Witch’s joke, a player controls the protagonist “Perin” aims for the goal.

This game pays attention to the “feel” of peeling off a seal.

A player peels off various large and small seals on the stage, heading for the goal.
How to peel off and use a seal is a crucial point to win the game.
Sometimes, slowly peeling off, or only a little bit.
Creating a new scaffold by changing the order to peel off seals and the overlapping method.
Freely changing seal shapes, a player switches to another stage.

Sometimes, Perin accumulates strength, wraps himself in a sea, gives a big jump, wrap an enemy and defeat it at one time.
This is a highly complete game, filled with joys and good “feel” of peeling off seals.