Title | Splachu |
---|---|
Platform | PC |
School | HAL Osaka |
Winner's name | sabaEater |
Congratulation for winning an Honorable Mention Award!
This highly challenging action puzzle is extremely entertaining with the puzzles on the board, the physical calculation of the fluid, the state management of player characters, and snappy checking answers, and greedy rules.
The game looks like a simple resource management game: consuming water, going out and collecting a certain amount of water to clear the game. The real goal is to “collect three diamonds.”
Once I had this motivation, I avidly played the game.
Perfect direction is just so pleasant, and that's important.
There is a little concern: earlier appearance of a stage where collecting diamonds is a negative relation with collecting water.
More people might enjoy the game if the game was naturally designed to praise and improve positive points when possible.
We're looking forward to a future work by the Splatsch development team.
Hironori Okamura, Square Enix Co., Ltd.
In this game, the sound of the theme is the “popping noise.”
A puzzle action game where a player destroys blocks in a stage to collect “Energy.”
A player controls a slime-like character, moving it around a stage and placing schizonts.
Destroy a block by making the schizonts burst, and then collect the inner energy in a warp hole and when the warp hole is filled up, the stage is clear.
Strategy points: figure out the stage's structure, decide the order of destroying blocks so that the energy can flow well, and place the schizonts.
And since energy is also used to generate slime in the next stage, a player will be in a great trouble if he/she doesn’t collect it.
The sound of the theme is taken as a “popping noise” and the action of making the slime burst is introduced.
This is a high quality work with physical calculation of the energy-filled scenes, the various contraptions used to construct the stage and others.