Title | Water Carry |
---|---|
Platform | PC |
School | ECC Computer Technical College School |
Winner's name | Utenkekkou |
Congratulation for the award.
My first impression of this game was a “stereotype game”: a player puts out fire with water by physics simulation. However, once I actually played it, I was surprisingly hooked on it.
The tempo and atmosphere, along with the drizzling rain, make a player want to go on forever and ever and add to the addictive nature. It seems that there is enough volume: a total of 30 stages is prepared, but I felt “I want to have more and more challenges!”
The secret of this game is that not only the water in the bucket but also each raindrop is well judged.
In addition, a player should not only place an object but also place it at the right time. It's not just the placement of objects, but also the need to place them at the right time at times, and there are accents on the game to prevent a player from getting bored.
A little more variation in stage gimmicks, more object types, etc. in the later stages would have made me want to play a lot more! I was a little disappointed at that point.
I play this game on PC, but I do want a smartphone version so that I can play on the way to work.
Nobuya Ohashi, Sega
The sounds of the theme are captured as "the sound of rain," "the sound of acid dissolution” and "the sound of a large amount of flowing" in this game.
A physics simulation puzzle game where a player must guide the rain and buckets of water to extinguish the fire.
When the bucket is full, its bottom will fall out and the water will come off.
The point of winning the game is to identify fire origins and locations of buckets and place right shapes of wood in right places before the bottom falls out.
The sounds of the theme are captured as "the sound of rain," "the sound of water bursting” and "the sound of a large amount of water flowing" in this game. There are plenty of those three sounds and puzzle elements in the game.
In addition, this game shows such an excellent combination of simple game quality and high level of strategy that anyone can easily play including the cost generation to use woods and budget determination.