Title | ShakaBomb |
---|---|
Platform | PC |
School | TRIDENT COLLEGE OF INFORMATION TECHNOLOGY |
Winner's name | ShakaBombs |
Actions of managing bubble resources such as creating bubbles by rubbing the floor, jumping multiple levels, defeating enemies, and cleaning dirt off the floor are fresh, and it is fun to play this game.
I liked the fact that it was an action-packed game, more than just an action puzzle.
I think the game left some issues in terms of behavior and control as an action game (especially when flying bubbles). So it could be a better game if the tuning had been rightly done right until the end. As it is difficult to understand the tutorial, it could use a little pepping up.
Furthermore, the theme of “sound” was not fully exploited. I wish this entrant enhanced the game quality and showed a more sincere approach to the theme of "sound."
(SE and BGM are good!)
Daisuke Murano, GREE, Inc.
The sound of the theme reminds the entrant of “soap bubbles.”
The earth has been polluted and become an uninhabitable planet. A player operates “Kopil,” a brush-type cleaning robot singularly sent the earth.
An action game aiming at reaching the goal while cleansing on the stage.
Move the “Kopil” from side to side to create soap bubbles for cleaning.
Sometimes a player uses soap bubbles as bombs to beat monsters, and at other times he/she uses the buoyancy of the soap bubbles to jump high and far.
The sound of the theme reminds the entrant of “soap bubbles,” which are constantly formed and pop.
In this action-packed game, the innocent hero "Kopil" struggles alone in a devastated world, using various functions and abilities of soap bubbles to clean up the pollution in a stage.