Title | Super Smash Bros. Ultimate |
---|---|
Release | 2018/12/7 |
Price | 7,776yen(tax included) |
Platform | Nintendo Switch |
Distributor | Nintendo Co., Ltd. |
Publisher | Nintendo Co., Ltd. |
Developer | Nintendo Co., Ltd. / BANDAI NAMCO Studios Inc. |
URL | https://www.smashbros.com/ja_JP/ |
Copyright | © 2018 Nintendo Original Game: © Nintendo / HAL Laboratory, Inc. Characters: © Nintendo / HAL Laboratory, Inc. / Pokémon. / Creatures Inc. / GAME FREAK inc. / SHIGESATO ITOI / APE inc. / INTELLIGENT SYSTEMS / Konami Digital Entertainment / SEGA / CAPCOM CO., LTD. / BANDAI NAMCO Entertainment Inc. / MONOLITHSOFT / CAPCOM U.S.A., INC. / SQUARE ENIX CO., LTD. / ATLUS / Microsoft |
Beyond makers’ barrier, popular characters from other titles appear in the latest work of long-awaited series to fulfill dreams of many game fans. This game, which provides one of the largest ever volumes, recorded the best sales in Japan as well as gained many supports in overseas markets. In addition, in the general voting, the game collected votes from many users, from children to seniors, and won the unanimous “Grand Award” as a work that decorates the end of the Heisei period.
The “Smash Brothers” series is popular because users enjoy characters with distinctive personalities appearing beyond the frameworks among game makers and exhilarating battles.
This game is the latest of the series and evolves a lot from the previous game, and has one of the largest-ever volume. This game won the award because it gained supports from many fans who had been waiting for the game release not only in Japanese but also overseas markets.
The game evolves a lot from the previous one, and has one of the largest-ever volume. The fun of operating popular characters and doing brawls attracts many users. It wins the award as the best-selling game during the applicable period.
As of the end of June this year from December 7, 2018, the cumulative sales is 14.73 million, and the sales volume is the largest in the series.
Spectacular fighters all get together!!
Smash Brothers is an action game where fighters from new and old various games fight one another beyond the framework of series. As this game was released for Nintendo Switch, users can easily enjoy ultimate battles anywhere at and out of home.
A basic rule is quite simple.
A player can use various skills to attack the opponent and when his/her damages were accumulated, send him/her flying out of the stage. That’s all.
With the simplest operation, you can use various skills peculiar to a fighter.
The number of fighters you can operate is as many as 74 in total! (*Excluding DLC)
The volume is really astonishing! Other than fighters, all elements are the largest ever including 100 or more stages, 800 or more BGM, items, and play modes.
It is a festive game with overwhelming amount of materials. It can be called a compilation of the past series.
About 14 million pieces of this game were sold in the world at the time of writing this.
It generated record level sales in Nintendo.
In addition, it not only sold well but its participation in battle movies and others heat up the atmosphere.
These achievements entirely depend on a fact that we could borrow contents from many game series.
Please allow me to use this opportunity to offer my thanks.
Most of characters appearing in this game are born in Japan.
Sometimes, people say the game creation lagged behind in the world due to the technical level and production size, but still, the world regards Japan as a very important and amazing country.
“Smash Bros.” is a festive game, and I am happy that its festivity gathers attention and well received in the world.
I think this will back up many games and series and everything appears nice.
Thank you so much!
Masahiro Sakurai,
“Super Smash Bros.” Series Director
I would like to express my gratitude towards users, who selected this game from many titles as Award for Excellence and Grand Award.
Since the game released, I gained a glimpse into how this game was played.
I saw elementary/junior high/ high school contests and league matches as well as children passionately playing at home and game matches in development sections of the same industry.
Everyone looked happy.
According to the 2018 Big Data by Korokoro Comic, the most favorite hobby of readers is games, and “Smash Bros.” is the most popular series.
I feel more responsible.
I myself remember well what I played in my childhood.
Especially, games are special.
“Smash Bros.” revitalize such past games in the modern interpretation and create new memory of plays, we are glad to contribute to it.
I would like to express my gratitude to many interested parties and users again.
Masahiro Sakurai,
“Super Smash Bros.” Series Director