Awarded gamesAmateur Division

Honorable MentionPlutoMachina

General Description

Title PlutoMachina
Platform PC
School Human Academy
Winner's name PlutoMachina

Reason

Consolidating “Creating ☆ shape” and “creating a route to let the character move“ into a simple element, the operation of ray, the developer could give attractive game element and attract very high evaluations on the concept from all selection committee members.

In addition, the developers well considered what gimmicks to be suitable for this game rule including a wall passed by light only, light reflection, and light shielding movable floor.

On the other hand, considerations and manufacturing are not sufficient from the view of how a beginner of this game feels.

The game would be more wonderful if the developer really makes considerations and verifications from the view point of non-creator, who does not understand everything on “what operational method can be instinctively played,” “what stage should be provided at first to understand rules,” and “what order should be used to add gimmicks to excite players.”

Ideas and the ability to expand on ideas are excellent. I wish for the future success.

Takuto Edagawa, Koei Tecmo Games Co., Ltd.

Work Introdution

An action game to operate a character that can move in lights and the angles of light, a source of illumination to advance stages.

The player operates several lights in a stage, getting hints from a mini map, cross them, and completes star shapes to clear the stage.

The point to win the game is to use gimmicks well by utilizing characteristics features of light: sometimes, move light reflected by the mirror, throwing light on the glass wall, which cannot be passed under normal conditions, to transmit and move.

This is full of originality game produced with unique ideas based on two concepts: “migration path” and “star shape.”

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