Title | TWIN CANDLES |
---|---|
Platform | PC |
School | Nihon Kogakuin College |
Winner's name | Yuta Takagi |
Personally, I found this game the most interesting of all games selected for the final round.
Attribute effects between characters, relations among various kinds of stage gimmicks, 1-controller operation, which urges a player to play with someone he/she cares for.
I was impressed by the attitude of the author. It is easy to enhance the original plan, but I did not especially feel specifications are redundant. Rather, I was impressed by the neat and interesting arrangement.
I have few comments on a nice game like this, but I feel it is regretful that only interested parties play this game. Why not devise ways for more people touch this game?
For example, changing characters is one way.
While satisfying functional requirements of Mr. Candle, think about other more attractive characters.
Naturally, there are many other ways.
I am looking forward to your next game. Please keep on developing games by all means.
Hironori Okamura, Square Enix Co., Ltd.
In this puzzle action game, the player(s) clear(s) obstacles to reach a goal.
One/two player(s) operate 2 candles, light heads with fire, ice, and thunder, pinch obstacles, remove them by burning, freezing, and giving a shock to open a way to the goal.
A player can enjoy the game alone! Yet, if two players pinch one controller and play together, they can get more enthusiastic!
The game is full of ideas. While developing the stage structure and gimmicks well, the game pursues funs of two-player play.