Title | Pixmash |
---|---|
Platform | smartphone / tablet |
School | HAL NAGOYA |
Winner's name | Explon |
The first impression when I played this “Pixmash” was the “smooth touch.”
The simple operation of holding and releasing two points, effects, and BGM are put together in one direction. In playing the game, I felt the unique sense of rhythm.
First of all, “pinching,” the theme in this award, is well handled as a game scheme. I was attracted with the requirement of making an instant decision about what timing/angle to apply to pinch a target that is moving around on the screen.
I feel the author may be able to add something a little more to factors, but I want to highly evaluate its comfortable operation
Akira Chigira, Kadokawa Corporation
In this shooting game, a player pinches enemies with the energy “Pixel,” which is created by holding two points.
Only pinching is not enough to beat down an enemy. It is important to pinch it with bigger “Pixels.”
The longer distance between two points, the bigger strong “Pixel” is created.
When the remaining time is counted down, a player must instantly decide everything to win the game: a distance to create Pixels necessary to defeat an enemy, the movement of the enemy, and pinching timing.
Though the rule is straightforward and operation is simple, this work is profound, requiring high-level judgments.