Title | PakuRoll |
---|---|
Platform | PC |
School | International Information Engineering Automobile College |
Winner's name | Team「PakuRoll」 |
The theme of “pinching” is directly handled in this game.
The game is an orthodox action game, but everything from cute player's character designed in a motif of a gear and world views to operations and stage gimmicks “pinches” something. I highly evaluate this thoroughness.
There are many unexpected development such as “pinching a bullet and strike it back.” When I advanced to a new stage, I was so excited and looked forward to the next contrivances.
I felt the author has a very high ability to compile a game.
Hiroyuki Sakamoto, SEGA Games Co., Ltd.
In this action game, a player pinches various items such as gears and bullets in a hole on character's body.
The gear is pinched and used as a scaffold to move to a next stage. The bullets are pinched to change the direction and strike back so that far unreachable buttons and levers can be pushed to get gimmicks.
Though a game has a cute appearance, a player must be faced with so many difficulties. It’s extremely difficult stages require severe operations.
This work has achieved a splendid high-level of completion with the carefully organized stage structure, various unique gimmicks, and excellent level design in consideration of player's skills.