AWARDED GAMES Amateur Division

Award for excellenceDOOR

General Description

Title DOOR
Platform PC
School Vantan Game Academy
Winner's name Door Builders

Reason

What type of approach did every participant take for the task "pinching" this time?  I participated in a selection meeting with various wild fancies.

In case of this work “DOOR,” I felt, “Oh! He did this!” In a good sense, I was deceived or fancies were defied. I played the game alone with a smirk.

Looking at the whole game, in addition to the high-quality basics of the game, I was impressed by interesting expressions shown on the screen such as the setting; the author dared to set up a player as an enemy and a character as a dead man from the very beginning and dared to use polyplate for backdrop. He succeeded to secure “puzzle-game symbol characteristics.”  I was moved by his “wish” to enjoy and surprise players. (*If this game does not use polyplate, players will not instantly understand that it is a puzzle game.)

This game has achieved a high-level of completion, but I still think this “Door” can polish the concept of “pinching” and sublimate it in the game.

Congratulation for the award.

Noriaki Okamura, Konami Digital Entertainment Co., Ltd.

Work Introdution

A horror action puzzle game, where a player sets up traps to hold off intruders to a mansion.

The master of the mansion operated by a player cannot directly hurt intruders because he is a spirit.
He can key a door and dig a pitfall before intrudes come to prevent them and beat them off by pinching them with a looming murderer butler.
He composed the mansion of four screens as well as provided various gimmicks to create a higher strategic puzzle game that is filled with a sense of achievement as he wants.

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