Title | Ultimate Selfy |
---|---|
Platform | PC |
School | ECC COLLEGE OF COMPUTER AND MULTIMEDIA |
Winner's name | Shunsuke Shibata |
As for the theme of pinching, the design of this game is unexpected: a player aims at a goal by pinching enemies.
The light movement of the play character and the comfortable direction in pinching Enemies are addictive. It is truly excellent for the game to provide advanced technologies for the experienced as well as the normal mode.
I selected this game not only because of good game designs but also because I strongly felt the author's passion and affection for this game. In consideration of man-hours, the author can select not to develop the light tracks of the play character, turns of a heart, which gives highlight to the edge, direction of disappearance of dash gauge, white fades among stages, etc. Yet, he created all.
I, as a game developer, admire his completing a game at a high level.
I would like to thank the author for developing the jolly game.
I do hope he will keep on developing nice games!
Hitoshi Imai, Gree
An exhilarating action game, where a player tries to achieve a goal by breaking down crystallized “Enemies.”
A player operates a character, touch a crystallized and solidified “Enemy,” releases its movement, and encloses it with a circle.
He/she should skillfully avoid attacks of the “Enemy” whose movement was released, hit the enclosed circle on the wall, pinch and defeat the enemy and go forward the goal.
A key to win the game is to operate the movement direction of a circle following the movement of the character to hit well on the wall and pinch an Enemy.
The game is full of attraction: character's light movement, exhilarating feeling in pinching enemies, and the boost function, which enables a player to aim at a high score.