Title | Trace Paper |
---|---|
Platform | PC |
School | ECC COLLEGE OF COMPUTER AND MULTIMEDIA |
Winner's name | Trace Paper Mill |
Players go toward a goal from a start by overlapping thin translucent sheets, so called tracing paper, where a small piece of a stage is drawn.
This game uses a little tricky way of this year's theme “pinching.” We, however, highly evaluated the game as a title that is fully use the theme, having both the thinking property through trials and errors in pinching orders and the exhilarating feeling of achieving the goal after pinching well. The line is connected by overlapping several sheets. When the third sheet is overlapped, the color of lines gets thinner, and characters can walk and go through. This gimmick is suitable for tracing paper and come with a twist. The design is simple, easy to understand and play, and consistent. It is a pity that the tempo is pulled back in pinching paper and there is no way to prevent it. With stronger stress, players will be able to play more comfortably. I wish for the future success.
Katsuhiko Hayashi, Gzbrain Inc
In this action puzzle game, a player leads a character on a scaffold line on tracing paper to a goal.
Up to 4 types of sheets of paper should be used. The first sheet shows a start and a goal.
The remaining sheets respectively show different scaffold lines.
To reach a goal, players must change positions of necessary scaffolds, replace sheets to change directions, overlap them to make obstacle scaffolds transparently thin, remove scaffolds, replace sheets into the correct order, and pinch them.
This game shows a great planning ability to reflect the “limitation and order of sheets to be used” in the game based on an idea of “pinching paper.”