|Platform||smartphone / tablet|
|Winner's name||Team Tairiku|
Reason for the Honorable Mention
While it is clear to “smash the enemy and defend the base by creating a flow of meteors,”the freedom and the strategy are included in the level designs. The game really excites players by letting them freely make strategies such as splitting the flow and crating a loop. I evaluate such high quality.
Yusuke Toyozawa, BANDAI NAMCO Entertainment Inc.
A tower defense type shooting game where the player throws meteors at approaching enemies to survive until the stage clear.
The player can trace the screen by a finger to create meteor's orbit, raise the speed of the meteor by connecting orbits, and smash strong enemies by increasing the destruction force. In addition, he/she can directly hit the enemy with the orbit flow, suppress actions of the enemy, and change its action patterns. Achieving a balance between the attack and the defence, the player tries to clear the game.
An attractive work with a wide range of plays, which we can easily imagine, with high operationality.