Ding Dong War
|Title||Ding Dong War|
|Platform||smartphone / tablet|
|Winner's name||Project D.D.W|
Reason for the Honorable Mention
The idea is simple: connection, surrounding, and defense from the enemy. Still, my brain is stimulated by the additional idea of changing the amount of electric current flowing there from time to time and beating the enemy in a better way.
Yusuke Toyozawa, BANDAI NAMCO Entertainment Inc.
A real strategy game where the player gives units, which will be weapons, in the flow line of the home territory.
Player's success depends on the understanding of the movement of the enemy, which freely comes out, and making judgments to create the most effective line. The enemy's movement varies: they shoot while moving or halt and shoot. The player has to change the direction of the movement of friends' units and movement speed as well as the line shape according to the enemy's movement. The game offers good strategic performances and tempo as a real time strategy game where the tactical situation is always changing.