Award for excellence
Milky Star Way
|Title||Milky Star Way|
|Winner's name||Hashimoto Tatsuya|
Reason for the Award for Excellence
The game clears the theme "flow" by using the method of "flowing a star." It is easy to understand “what to flow” and the game was created so that the player fully enjoy himself/herself. I feel the efforts of the production team. It is nice when the star is drawn not in straight lines but in curves, drawing arc, an atmosphere is created. The game is beautiful beyond description. The level design is unrefined but allows the player to enjoy the game easily without stress. The player cannot help but keep on playing.
I hope in the future, the production team reflects upon themselves, using the experience of developing this game, and faces technical challenges to give further challenges.
Yu Sasaki, DeNA Co., Ltd.
A puzzle game of leading a shooting star to a goal by using various objects that influence the traveling direction.
To clear various gimmicks that block the path such as black holes swallowing stars and white stars pouring out stars to the outside, flash of wits and trials and errors are necessary.
There is no game over. The player adjusts the position and the angle of the object many times to find every possibility of the orbit.
It is a highly complete game as a puzzle game with 30 stages that increase difficulties bit by bit as the player advances to another stage and the convenience that makes the player play the game.